Flying Balanced Intellectual Land-Aero 'Mech
Notes: So far, highest to-hit number against the Flying Balanced Land-Aero ‘Mech in AirMech mode was calculated as follows:
1. +0 Gunnery skill (TW)
2. -25 standard but very ranged and very heavy and very big and very wide LB-XRAC/2 that shoots combination ammo pellets of caseless & cluster flak -3 precision -2 proximity fused -10 & full spread formation to-hit modifier of -10 (roll 3D6 and use lowest two dice on Cluster Hits Table while applying full spread formation modifier)
3. -4 anti-aircraft targeting (SO Quirk) & anti-aircraft speciality (TO)
4. -1 variable range targeting (SO Quirk)
5. -1 sharp shooting (TO advanced ability)
6. -4 bracketing shooting (from SO)
7. -2 weapon speciality trait from AToW
8. -2 large support vehicle in park (basically the bracing -2 to-hit modifier)
9. -125 rapid firing of AC ammo that shoots like pulse laser but five additional caseless cluster flak precision proximity fused pellets at full spread formation sent from very big and very heavy LB-XRAC/2 with ammunition type mentioned above
10. -60 three turns of careful aim (I think careful aim should be -10 per turn, not -1 for improved game balance) *2 because of half detection radii
11. -1 targeting computer (TW)
12. -1 accurate weapon (SO Quirk)
13. -1 masculine trait
14. -3 blood stalking (AToW trait) and half detection radii like TO 360 turret firing arc *2
15. -3 Air Watch 1 & 2 http://www.ScrapYardArmory.com downloadable MechWarrior Quirk
16. -2 Range Specialist & Teamwork http://www.ScrapYardArmory.com downloadable MechWarrior Quirk
17. -1 Excellent morale, (rule from First Somerset Strikers of one or two Somerset battles of that book)
18. -4 Absolute Specific Targeting
-235 total
18.+12 extreme range, Null Signature System, Chameleon Light Polarization Shield, Phantom 'Mech Ability
19.+7 AirMech jumpglided 25+ hexes using custom small dual cockpit
20. +1 dawn or dusk from TO
21.+2 hull down AirMech in crater hex
22.+5 intervening heavy woods & AirMech in ultra smoke
23.+8 skilled evasive due to piloting base number 0 from TO sort of with +1 for not wearing any Standard “Infantry” Armor hey it's only fair, and from AToW Aerobics (Evasive) Piloting Ability Maneuvering Ace or Natural Grace
24.+2 Fancy Feet and Ladies’ Man http://www.ScrapYardArmory.com downloadable MechWarrior Quirks
25.+3 for 2MP spent (field manual ability) and also +1 feminine evasive
26.+6 Vampire Bat like evasive by spending 3 MP in addition to all other MP spent
27.+30 Ghostly Maneuvering +1D6 roll of 6 multiplied by (+1D6 roll of 6 minus 1)
28.+46 Witch's Broomlike Maneuvering that adds double evasive maneuver points by spending 10 MP in addition to all other MP spent
29.+5 Warlock's Concealment that makes terrain to-hit modifiers and terrain feature to-hit modifiers doubled for spending 1MP
30.+7 Waylock’s subliminal messaging
31. +12 Fraidycat Evasive
32. +1 small profile equivalent of Narrow/Low Profile (from SO)
33. +1 excellent morale
+148 total
-77 to-hit total of both totals
Note that +12 extreme range and Null Signature System and Chameleon Light Polarization Shield and Phantom 'Mech Ability could be reduced to +0 by using the AToW trait that provides for range to-hit modifier swapping (Range Master trait?). Also, I believe each 'Mech should have 12 critical slots per Leg not 6 given: a, how a hubeing’s legs are bigger and than his/her arms; and b, the published pictures of ‘Mechs seem to show each ‘Mech’s Legs bigger than respectively each ‘Mech’s Arms.
Overview:
The "Balancer" Flying Balanced Intellectual Land-Aero ‘Mech was originally designed to be used for purposes of attacking at extreme ranges while avoiding receiving attacks.
Capabilities: The thirty tons Flying Balanced Intellectual was nicknamed the Balancer because it uses no gyro; the pilot controlling it uses its sensors and ears to keep it balanced given how its tonnage is symmetrically balanced. It has minimal armor of Standard Armor that protects it from personal weaponry shots and minimal fusion engine shielding which makes it a nightmare for some personnel that control it because they're afraid it will be destroyed and exploded by lucky attacks. Its head uses a small dual cockpit, but it has no neck actuator and no ejection ability. It has two Inner Sphere Extended Range Large One-Fourth Damage Lasers that can, while 12 meters above a planet's surface, shoot to a maximum range of 1.2 kilometers due to how doubling of each of those laser's ranges respectively second exponentially powers (squares) the heat of each of them. The Flying Balanced Intellectual is exceptionally stable and maneuverable when flying in an atmosphere and so it's easier to pilot. It has improved communications that enables it to penetrate hostile Guardian Electronic Countermeasures and Clan Electronic Countermeasures. It has improved sensors that enable it to function as if it had an active probe mounted, and it has improved targeting. It's difficult to maintain. It's two and a half fuel containers are more volatile than normal. Its life support is of poor quality resulting in an increase of five degrees Celsius of heat every second whenever said life support takes damage. It's made using poor worksmanship which decreases slightly its ability of avoiding critical damage. It has weak head armor and almost maximum breachable structure. Its Null Signature System and Chameleon Light Polarization Shield are each unique in that they each mass 0.003 tons, and its jump jets and jet boosters enable it to achieve, while in AirMech mode, a speedy speed of 777.6 kilometers per hour which enables it to avoid all but the luckiest and/or carefullest of attacks. It can achieve, while in Aerofighter mode, a superthrust of fifteen Gees. The 250 extra light fusion engine contains ten double heat sinks, instead of a 240 extra light fusion engine that could only contain nine double heat sinks. The Flying Balanced Intellectual LAM's fourteen double heat sinks, combat computer, and its partial wing effect can only dissipate 175 degrees Celsius of the 230 degrees Celsius heat created by its two lasers, eight jump jets, Null Signature System, and Chameleon Light Polarization Shield combined at a time, and so the Flying Balanced Intellectual, when it operates at maximum heat efficiency, gets at the very maximum of five and a half degrees Celsius every second, and so it must retreat or reduce its heat ouput, or it could perhaps shutdown.
Variants: No variants currently exist. However, sometimes more water and more food is put in a Flying Balanced Intellectual’s head in exchange for less fuel and vice versa.
Battle History: The Flying Balanced Intellectual proved its worthiness on the Rim Collection world of Caldarium when it defeated a Jade Falcon Trinary of Clan Assault OmniMechs in which each of them had forty machine guns. The LAM easily kept jumpgliding over those OmniMechs and took them apart one at a time. Once they were defeated, the Rim Collection was able to get the knowledge of numerous Clan technology & Clan information.
Noteable MechWarriors: Christy Beets and her husband Phil piloted and used the lasers of the Flying Intellectual Balancer mentioned above in the Caldarium actions. Christy kept the Flying Balanced Intellectual easily at higher altitudes and out of range of each of the OmniMech's machine guns while Phil used the lasers to defeat the Trinary.
BattleMech Technical Readout
Custom* Weapons & Equipment
Type/Model:Flying Balanced Intellectual Trimodal Land-Aero 'Mech
Code: Select all
Tech: Inner Sphere 3050
Config: Land Air 'Mech
Rules: Level 4 House, Custom design*
Mass: 30 tons
Chassis: Standard
Power Plant: 250 XL Minimally Shielded Fusion
Walking Speed: 86.4 km/h
Jogging Speed: 129.6 km/h
Running Speed: 172.8 km/h
Sprinting Speed: 259.2 km/h
Jumping Speed: 86.4 km/h
Cruising Speed: 259.2 km/h
Flanking Speed: 329.6 km/h
Over Speed: 518.4 km/h
Speedy Speed: 777.6 km/h
Safe Gs: 5
Max Safe Gs: 7.5
Over Gs: 10
Super Gs: 15
Jump Jets: 8 Standard Jump Jets
Gyro: none (total mass of LAM is symmetrically balanced)
Armor Type: Standard Armor
Armament: 2 Very Extended Inner Sphere Large Lasers (1/4 damage each) *
Manufacturer: Glowing Rainbow Careporation
Location: Caldarium
Communications System: Talk to Us with Improved Communications
Targeting & Tracking System: On Target
Myomer: Standard
--------------------------------------------------------
Type/Model: Flying Balanced Intellectual
Construction Options: Fractional Accounting
Mass: 30 tons 90 30.0000
Hubeings and Equipment: Crits Mass
2 hubeings of piloting & gunnery H 2 0.5000
Head Structure 0 0.3300
Sensors H 1 0.2500
Life Support H 1 1.0000
Pair of Ears H 1 0.3750
Water & Food 6 days H 1 0.03
'Mech & Aero Structure: 51 points standard NA 9.0000
Conversion Equipment: NA 1.5000
Engine: 250 Fusion XL Minimally Shielded 12 3.75
Walking MP: 8
Jogging MP: 12
Running MP: 16
Sprinting MP: 24
Jumping MP: 8 Heat: 8
Cruising MP: 24
Flanking MP: 36
Overjumpglide MP: 48
Speedyjumpglide MP: 72
Safe Thrust: 10
Max Safe Thrust: 15
Over Thrust: 20
Super Thrust: 30
Jump Jets: 8 Standard 8 4.0000
Fuel & Fuel Pumps: 156, 2 CT 2.0000
Heat Sinks: 14 Double (28) , 12 4.0000
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 8 0.0000
Avionics: 1 H, 1 LA, 1 RA, 2 LT, 2 RT, 1 LL, 1 RL. 9 0.0000
Wheels: 1 LA, 1 LT, 1 RA, 1 RT 4 0.0000
Combustion Chambers: 1 CT, 2 LT, 2 RT 6 0.0000
Armor Factor: 11 pts of Standard Armor 0 0.6875
Internal Armor
Structure Value
Head: 3 1
Center Torso: 10 1
Center Torso (Rear): 1
L/R Side Torso: 7 1/1
L/R Side Torso (Rear): 1/1
L/R Arm: 5 1/1
L/R Leg: 7 1/1
Null Signature System: Heat: 10 7 0.0030
Chameleon Light P Shield: Heat: 10 6 0.0030
Very ER 1/4 Dmg Large Laser LA* 1 1.2500
Very ER 1/4 Dmg Large Laser RA* 1 1.2500
Standard Heat of each Laser: 9
Standard Damage of each Laser: 2
Chain mail Cape: 0 points of Standard Armor CT(R). 1 0.0715
Totals: Heat: 46 - 35 = 11 heat per TW turn. 90 30.0000
Critical slots and tons remaining: 0 0.0000
Ranges: Min 0; Sh 1-10; Med 11-20; Long 21-30; Extr 31-40.
Left Arm: Head: Right Arm:
1. Shoulder Actuator 1. Sensors 1. Shoulder Actuator
2. Upper Arm Actuator 2. Life Support 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Pilot 3. Lower Arm Actuator
4. Hand Actuator 4. Gunner 4. Hand Actuator
5. Avionics 5. Pair of Ears 5. Avionics
6. Wheel 6. Water & Food 6. Wheel
1. NSS 1. NSS
2. CLPS 2. CLPS
3. DHS 3. DHS
4. DHS 4. DHS
5. DHS 5. DHS
6. Laser 6. Laser
Left Torso: Center Torso: Right Torso:
1. Fusion XL Engine 1. Fusion XL Engine 1. Fusion XL Engine
2. Fusion XL Engine 2. Fusion XL Engine 2. Fusion XL Engine
3. Fusion XL Engine 3. Fusion XL Engine 3. Fusion XL Engine
4. Jump Jet 4. Fuel & Pumps 78 4. Jump Jet
5. Avionics 5. Fuel & Pumps 78 5. Avionics
6. Wheel 6. Avionics 6. Wheel
1. NSS 1. NSS 1. NSS
2. CLPS 2. Chainmail Cape 2. CLPS
3. Combustion Chamber 3. Combustion Chamber 3. Combustion Chamber
4. Combustion Chamber 4. Fusion XL Engine 4. Combustion Chamber
5. Jump Jet 5. Fusion XL Engine 5. Jump Jet
6. Avionics 6. Fusion XL Engine 6. Avionics
Left Leg: Right Leg:
1. Hip Actuator 1. Hip Actuator
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
1. NSS 1. NSS
2. CLPS 2. CLPS
3. DHS 3. DHS
4. DHS 4. DHS
5. DHS 5. DHS
6. Avionics 6. Avionics.
Cost: not calculated yet
Surgeon LAM
Overview: When the Second Star League was formed, some Inner Sphere hubeings hoped there would not be a mandatory draft of conscriptional military service. Religious leaders objected to the use of combat to resolve disputes. So, First Lord Sun Tzu Liao ordered Second Star League Designers to design a ‘Mech that could be used by the Second Star League for pacifistic obligations, and so the Surgeon LAM was originally designed to quickly fly to places and land to rescue persons.
Capabilities: The Surgeon LAM, in aerospace Fighter mode, can achieve fifteen Gs that enables it to fly quite fast. It has a turreted center torso positioned surgical bay that provides for easier surgeries while the Surgeon LAM is changing from one mode to another, and has a turreted life support system in each side torso location. The Surgeon LAM is designed to have minimal armor designed for space. It has avionics in both legs so, when it’s in aerospace fighter mode, it can do various maneuvers. It has a composite compact gyro that is less durable than a compact gyro to save tonnage for the Surgeon LAM.
Variants: One variant of the Surgeon LAM has some fuel removed for food, water, and/or medical supplies.
BattleMech Technical Readout
Code: Select all
Custom* Weapons & Equipment
Type/Model: Surgeon LAM
Tech: Inner Sphere 3059
Config: Land Air 'Mech
Rules: Level 4, House, Custom design
Mass: 30 tons
Chassis: Standard
Power Plant: 300 Vlar XL Fusion
Walking Speed: 108.0 km/h
Running Speed: 162.0 km/h
Sprinting Speed: 216 km/h
Cruising Speed: 324 km/h
Flanking Speed: 486 km/h/
Over Speed: 648 km/h
Safe Gs: 6
Max Safe Gs: 8
Over Gs: 12
Super Gs: 15
Jump Jets: 6 Standard Jump Jets
Jumpglide Capacity: 972 kilometers
Gyro: Compact
Armor Type: Standard
Armament: none
Manufacturer: Glowing Rainbow Salvage Co.
Location: Caldarium
Communications System: Talk to Us
Targeting & Tracking System: On Target
Myomer: Standard
--------------------------------------------------------
Type/Model: Surgeon LAM
Construction Options: Fractional Accounting
Mass: 30 tons 30.0000
Equipment: Crits Mass
Small Cockpit, Life Supt., Sensors: 4 1.7000
Internal ‘Mech Structure: 51 pts Standard 0 4.5000
Internal Aero Structure: 0 4.5000
Engine: 300 XL Fusion Minimally Shielded 12 5.7000
Walking MP: 10
Running MP: 15
Sprinting MP: 20
Jumping MP: 6
Cruising MP: 30
Flanking MP: 45
Overjumpglide MP: 60
Speedyjumpglide: 90
Safe Thrust: 12
Max Safe Thrust: 18
Overthrust: 24
Superthrust:30
Heat Sinks: 10 single 0.0000
Gyro: Composite Compact 2 2.2500
Actuators: L: Sh+UA+LA+H,R: Sh+UA+LA+H 8 0.0000
Wheels: LA, LT, RA, RT 4 0.0000
Combustion Chambers: LT, RT 3, 3 0.0000
Armor Factor: 12 pts standard 0 0.7500 Internal Armor
Structure Value
Head: 3 1
Center Torso: 10 1
Center Torso (Rear): 1
L/R Side Torso: 7 1/1
L/R Side Torso (Rear): 1/1
L/R Arm: 5 1/1
L/R Leg: 7 1/1
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
6 Standard Jump Jets: 10 NA 10 3.0000
(Jump Jet Loc: 3 LL, 3 RL
Conversion Equipment:
H, LA, RA, LT, RT, LL, RL NA 7 1.5000
Fuel & Pumps* LA, RA NA 194 6 2.5000
1 BallTurreted Surgical Hospital CT 3 1.2000
Life Support LT ball turreted & RT ball turreted 4 2.4000
------------------------------------------------------------------------
TOTALS: 30 59 30.0000
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 15,488,879 C-Bills
Battle Value: unknown
Cost per BV: unknown
Weapon Value: 15 / 15 (Ratio = .02 / .02)
Damage Factors: SRDmg = 2; MRDmg = 1; LRDmg = 1
BattleForce2: MP: 10J, Armor/Structure: 0/1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 9
Left Arm*****************************Right Arm
Shoulder Actuator**********************Shoulder Actuator
Upper Arm Actuator********************Upper Arm Actuator
Lower Arm Actuator********************Lower Arm Actuator
Hand Actuator ************Head********Hand Actuator
Wheel******************Controls*******Wheel
Avionics*************Sensors******Avionics
Fuel (78)*************Life Support*****Fuel (78)
Fuel (19). Avionics Fuel (19)
Left Torso*************Center Torso******Right Torso
Fusion XL Engine******Fusion XL Engine***Fusion XL Engine
Fusion XL Engine******Fusion XL Engine***Fusion XL Engine
Fusion XL Engine******Fusion XL Engine***Fusion XL Engine
Wheel**************Compo Compa Gyro*Wheel
Avionics************Compo Compa Gyro*Avionics
Combustion Chamber***Turret***********Combustion Chamber
Combustion ChamberSurgical Hospital*{T}*Combustion Chamber
Life Support {T}****Surgical Hospital*{T}**Life Support {T}
Turret Turret. Turret
Turret******Fusion XL Engine. Turret
Avionics***************Fusion XL Engine**Avionics
Combustion Chamber**Fusion XL Engine****Combustion Chamber
Left Leg******************************Right Leg
Hip Actuator***************************Hip Actuator
Upper Leg Actuator*********************Upper Leg Actuator
Lower Leg Actuator********************Lower Leg Actuator
Foot Actuator*************************Foot Actuator
Jump Jet*****************************Jump Jet
Jump Jet*****************************Jump Jet
Jump Jet*****************************Jump Jet
Avionics*****************************Avionics
TAGger Drone VTOL
Overview: The TAGger Drone VTOL was designed to avoid many attacks and to quickly bring its Light TAG to bear on a target.
Capabilities: The TAGger Drone VTOL can, using its 25 I.C.E. engine and jet boosters, move at a flank speed of nine hundred meters in ten seconds making it very fast. It is designed to be expendable. Its chin turreted Light TAG can beam of light tag a target repeatedly if signaled to by its controlling person. If the TAGger flies into the effect radius of an opposing ECM suite then it can, due to its program, return to its controlling person's last known position within 60 meters; or because of its drone lasers and photo diodes communications equipment, the TAGger can be instructed by a controller, that has LOS to go somewhere(s) and/or is artificially intelligence controlled and/or TAG a target. The TAGger has a C3 Slave to make ranged attacks for other units in its network easier and makes semiguided missiles easier to attack Light TAGged targets easier. The TAGger has an Inner Sphere targeting computer that enables the Light TAG beam to slightly more easily train onto any target in range provided that TAGgerr has LOS to said target. The TAGger has minimal standard armor designed to stop personal attacks and to protect the TAGger from blowing sand and hail. The TAGger has minimal shielding of its engine so that the TAGger can be expendable. The TAGger’s internal structure is composite.
TAGger Drone VTOL
Code: Select all
Targeting & Tracking System: On Target Short Range via Targeting Computer
TAGger Drone VTOL specifications
Tech: Inner Sphere
Manufacturer
Mass: 5 tons
Cruise: 15
Flank: 22.5 (30)
Overdrive: 30 (37.5)
Speedydrive: 45
Controls: 0.2500
Sensors: 0.2500
drone lasers communications & photodiodes equipment 0.5000
drone sensors: 0.5000
rotors: 0.5000
25 I.C.E. engine minimally shielded with half fuel: 0.5000
photovoltaic cells 0.1000
jet boosters: 0.2500
Internal Graphene Structure and Standard Armor: 0.39
Front 0.25 1
L/R 0.25/0.25 1/1
Rear. 0.25 1
Rotors 0.5 1
Turret 0.055 1
Light TAG & power amplifiers (both chin turreted) 0.5500
Inner Sphere Targeting Computer -Prototype (CT) 0.1375
Chin Turret: 0.069375
C3 Slave (body): 1.0000
Cargo: 0.00125
Total: 5.0000